Showing posts with label skateboarding. Show all posts
Showing posts with label skateboarding. Show all posts

SKATE BREAK / ZENGA BROS

Zenga Bros, a Vancouver-based, multidisciplinary creative duo, in collaboration with professional skateboarder Andy Anderson, created an ingenious furniture collection with a rebellious spirit - Skate Break. The collection consists of five unique pieces that can seamlessly transition between functional office furniture and skate-ready ramps. Each piece invites a different use, expanding the furniture’s utility beyond a single, static purpose. In the accompanying short film for the Skate Break collection, Andy Anderson showcases the skateable furniture pieces in action, illustrating how everyday items can redefine form and function with thrilling, playful results.

With this furniture collection, the Zenga Bros challenge us to rethink the spaces we inhabit and the way we design them. This approach aligns with architect Bernard Tschumi’s theory of Event Architecture, where space is not merely a container but an active participant in the experiences it hosts. Tschumi’s concept of “transprogramming” — fusion of two programs, regardless of their incompatibilities, together with their respective spatial configurations — mirrors the Zenga Bros’ innovative approach of blending workspaces with skate parks, letting two seemingly incompatible functions share a dynamic relationship.


In Tschumi’s words, architecture should be more than just form or function; it should be about creating “conditions” that encourage diverse and unexpected uses. The Skate Break pieces are exactly that — furniture that responds to both the need for functionality and the desire for play, creating moments of surprise and non-conventional interaction within the everyday.

The Skate Break furniture collection concept also finds a compelling resonance in Bobby Young’s article “A Skateboarder's Guide to Architecture or an Architect’s Guide to Skateboarding”, which positions skateboarders as some of the most functional, innovative users of urban spaces. Young argues that skaters, like architects, question the relationship between form and function, yet do so in a direct, physical manner. While an average person engages architecture and urban space at only one level and sees a bench merely as a place to sit, a skateboarder sees a set of opportunities: slides, grinds, or foot plants. Skateboarders are “purist” users of architecture, as Young notes, bending traditional uses and engaging the urban environment in unconventional ways. Similarly, Skate Break invites us to question the boundaries of work and play, practicality and imagination, as each piece blurs the line between art and action, utility and excitement.

Through Skate Break, the Zenga Bros and Andy Anderson are not just designing furniture, they’re redefining the relationship between function and form, making it easier to challenge conventional perceptions of space and purpose as these products become more accessible. Imagine a kindergarten furnished with these objects—instilling from an early age a sense of creativity and possibility, and reshaping how everyday environments are experienced and understood.
These multi-functional, skateable objects represent a call to action — a chance to see potential in the mundane, to engage with our environment on multiple levels, and to celebrate the playful possibilities that lie just beneath the surface of the everyday.


URBAN YOGA / ANA HUMLJAN

Project named Urban Yoga is, by the words of it's author Ana Humljan, actually an architectural experiment intended to analyze space potential and the connection between human body, architectural structures and urban settings. This exploration has been documented by a series of photographs in which the author poses in a white bodysuit, striking various yoga positions in unlikely urban scenes. The photograph series has later resulted in a photo book.
In context of questioning how our bodies inhabit urban spaces, this project does not bring much novelty. For more than half of a century now we are able to witness a spectacle in which human body engages the built environment in a dynamic way based on improvisational thinking - skateboarding. Open to the experience, skateboarders have not only developed new ways of moving through space but blurred the lines between right and wrong in the form-function relationship. In the //All is fair in love an war// style. Seeing the city as a landscape instead of user-manual operated machine, opens that possibility for improvisation. The exchange between the user and architecture is not fixed but plastic, changeable and each time a little bit different.
This flexible relationship between architecture and program is explored at large by architects such as Tschumi and Koolhaas. Insisting in the first place on event and program, they use open structure theory and programmatic diagrams as tools to create an architectural framework that supports dynamic relationships between movement, program, and space. 
These concepts are important because we now live in a complex environment that is highly activated and full of uncertainty. As architects we can offer guidelines in form of spatial configurations that hold the possibility for improvisation and offer kind of possibilities about which people didn't think before. 
Still, architecture is a medium that is slow and it is important to know that, to solve a problem, ti isn't always necessary to have an "open structure" but an open mind.